AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on Android in Africa, Q3 2021
A look at the performance of the top 5 ultracasual games on Android in Africa during Q3 2021, highlighting trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the ultracasual game market on Android in Africa saw varied performances from the top 5 applications. Let's dive into the data provided by Sensor Tower to understand these trends better.
Slime it: Slime Game Simulator from Hapy Games experienced a significant drop in weekly downloads, starting at approximately 16K in late June and plummeting to around 53 by the end of September. Similarly, the game's weekly revenue fell sharply from about $1.1K at the beginning of the quarter to just $11 in the last week of September. Weekly active users also saw a steep decline from around 14.7K to 81 over the same period.
Goo: ASMR Slime Simulator by EXOMIND had a relatively stable yet low performance. Weekly downloads started at around 4.2K in late June but dropped to zero by the end of September. The weekly revenue began at $95, fluctuating slightly but mostly declining to $37 by the end of the quarter. Weekly active users decreased from about 7.4K to 473 during this period.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES showed a more positive trend in weekly downloads, starting at around 25.8K in late June and peaking at approximately 52.4K by mid-July, before stabilizing around 44.7K by the end of September. The game's weekly revenue remained relatively steady, hovering between $29 and $58 throughout the quarter. Weekly active users were also consistent, starting at around 66.6K and ending at approximately 45.3K.
Diamond Painting ASMR Coloring by CrazyLabs LTD saw a gradual decline in weekly downloads from about 16.6K at the end of June to approximately 7.9K by the end of September. Weekly revenue fluctuated slightly but remained low, ranging from $12 to $36 throughout the quarter. Weekly active users also showed a downward trend, from around 27.9K to 14K over the period.
Antistress - relaxation toys by JindoBlu maintained a fairly steady performance. Weekly downloads started at around 18.8K in late June, peaking at approximately 21K in early July, and then tapering off to around 10.5K by the end of September. The game's weekly revenue remained low, fluctuating between $7 and $23. Weekly active users began at around 100.6K, showing a slight decline to approximately 79K by the end of the quarter.
These insights highlight the varied performance of ultracasual games on Android in Africa during Q3 2021. For more detailed data and insights, visit Sensor Tower.